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  • [Mage] - Fire (Gather optimized) 3 2
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Author Topic: [Mage] - Fire (Gather optimized)  (Read 1815 times)

October 02, 2012, 13:24:46 PM

riarry

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This custom Class is for Firemages

It should work from level 1-90 but its optimized for level 90 and herbalism as profession.
You have to learn the "Incante's Ward" talent on 90.
If you have Master Healing Potion and/or Life Spirit in your inventory, they will be used. (Life Spirit with a higher priority)
In combat:
-buff Arcane Brilliance
-Fireball spam
-Fire Blast on Cooldwon
-Pyroblast on Procc
-If <70% HP then Incante's Ward
-If <50% HP then Life Spirit/ Healing Pot.
-If <30% HP then Mirror Image
-If <25% HP then Evocation
-If <20% HP then Lifeblood


Diese CC ist für Feuermagier

Die CC sollte ab Level 1 funktionieren ist aber auf Level 90 und Kräuterkunde optimiert.
Es wird das Talent "Schutz des beschwörers" Benötigt.
Wenn Heiltränke oder Lebensgeist im Inventar ist, dann werden diese benutzt (Lebensgeist hat eine höhere prio)

Ablauf
-Bufft Int, wenn abgelaufen
-Spamt Feuerball
-Inferno auf CD
-Pyro bei Procc
-Wenn unter 70% Hp dann  Schutz des Beschwörers
-Wenn unter 50% Hp dann nutze Lebensgeister/ Heilpot
-Wenn unter 30% Hp dann  Spiegelbild
-Wenn unter 25% Hp dann  Hervorufung
-Wenn unter 20% Hp dann  Lebensblut
« Last Edit: October 19, 2012, 12:13:22 PM by riarry »
chaos panic disorder 'my job here is done'
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October 19, 2012, 12:13:48 PM
Reply #1

riarry

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updated
chaos panic disorder 'my job here is done'
--- NO SUPPORT VIA PM ---

October 21, 2012, 03:18:30 AM
Reply #2

quinntree

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Hi,

I was wondering if you could help me out with how the proc casting works for Pyro?

I am trying to modify this script to work with Feral druid's Predatory strike Proc.  Everytime my druid proc's "Predatory Strikes"  I would like my druid to self cast Healing Touch.

so far I have been unable to work out the modifications as I do not fully understand how the mage proc is being detected.

Thanks in advance :-)
Takes many hours of debugging to create good Custom Classes. If you like what I've created, Please Rate/Rep :-)

October 21, 2012, 15:50:34 PM
Reply #3

kajsoros

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Error loading custom classes when trying this.

October 22, 2012, 19:54:35 PM
Reply #4

riarry

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Do have renamend the mage [language of your choice].lua in mage.lua ?
Which of  this two files you're using?
chaos panic disorder 'my job here is done'
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October 30, 2012, 14:31:18 PM
Reply #5

rayrayray

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error running function 'Pullmob': attempt to call a nil value
[14:30:46] - 5817ed70

October 31, 2012, 01:27:34 AM
Reply #6

nobirdd

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Try to add this right after the Settings() function :

Code: [Select]
function PullMob(MobAddr)
_Log("Pull with: Your Spell here");
--CastSpellByID(xxxxxxx, MobAddr , true);
end

Where xxxxxx is the spell ID you want to use for pulling target.

November 14, 2012, 14:52:40 PM
Reply #7

buttom

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error running function 'Pullmob': attempt to call a nil value

 Same error for me, I tryed with this bellow, and i put in Fireball at "Your spell here" and fireball's ID at the "xxxxxx". Could you please try to fix it =) Thanks!




Code: [Select]
function PullMob(MobAddr)
   _Log("Pull with: Your Spell here");
   --CastSpellByID(xxxxxxx, MobAddr , true);
end

November 27, 2012, 14:43:38 PM
Reply #8

Aneta818

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Hey kannst du da auch Eisbarriere einbauen ? das er das immer auf cd hält wäre toll

November 27, 2012, 15:57:15 PM
Reply #9

DemonFellow

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Here's a version that also uses Ice Barrier :)

November 27, 2012, 16:17:22 PM
Reply #10

Aneta818

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Here's a version that also uses Ice Barrier :)

vielen lieben dank :)

December 01, 2012, 12:10:03 PM
Reply #11

dragon5366

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Does anyone know how to get this to use living bomb if living bomb isn't on the target?

I tried this

if HasBuff(Target,44457) == false and IsSpellKnown(44457) then
   Log("Cast Living Bomb");
   CastSpellByID(44457, Target, true);
end

I'm not code illiterate but this isn't working in the slightest, any ideas?

December 01, 2012, 12:40:14 PM
Reply #12

saubeere

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Try:
if IsSpellReady(44457) and not HasBuff(Target,44457) and IsSpellKnown(44457) then
   Log("Cast Living Bomb");
   CastSpellByID(44457, Target, true);
end

December 04, 2012, 14:28:53 PM
Reply #13

rayrayray

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geht auch nicht living bomb

CustomClasses\Mage\Fire.lua:1: unexpected symbol near `�'
« Last Edit: December 04, 2012, 14:41:40 PM by rayrayray »

December 07, 2012, 07:43:42 AM
Reply #14

vandark

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Log("Cast Living Bomb");   =>  _Log("Cast Living Bomb");
One char is missing.

 

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