Happy botting!
playing yeah not with bot :>but sounds nice for warrier =)if someone need to :Code: [Select] if PlayerHpPercent() < 25 and IsSpellKnown(121279) and IsSpellReady(121279) then _Log("Lebensblut"); CastSpellByID(121279, Me, false); NextAction(); end if PlayerHpPercent() < 75 then _Log("Lebensgeist"); LuaDoString("if GetItemCount(89640) > 1 and GetItemCooldown(89640) < 1 then UseItemByName('Lebensgeist', 'player') end") NextAction(); end
if PlayerHpPercent() < 25 and IsSpellKnown(121279) and IsSpellReady(121279) then _Log("Lebensblut"); CastSpellByID(121279, Me, false); NextAction(); end if PlayerHpPercent() < 75 then _Log("Lebensgeist"); LuaDoString("if GetItemCount(89640) > 1 and GetItemCooldown(89640) < 1 then UseItemByName('Lebensgeist', 'player') end") NextAction(); end
Made a CustomClass for Arms Warrior.
its working great! - I have one smalle problem thou.. I have been monitoring my warrior, and it never uses overpower, not even when it procs with taste for blood? ..Only me whos having this problem?Cheers anyways! Good work!
[14:30:44] - Cast Victory Rush[14:30:46] - Cast Victory Rush[14:30:47] - Cast Victory Rush[14:30:49] - Cast Victory Rush[14:30:50] - Cast Victory Rush[14:30:52] - Cast Victory Rush[14:30:53] - Cast Victory Rush[14:30:55] - Cast Victory Rush[14:30:56] - Cast Victory Rush[14:30:58] - Cast Victory Rush
if IsSpellKnown(34428) and HasBuff(Player,32216) == true then _Log("Cast Victory Rush"); CastSpellByID(34428, Target, true); return; end
changed VR into following, works for me now:Code: [Select] if IsSpellKnown(34428) and HasBuff(Player,32216) == true then _Log("Cast Victory Rush"); CastSpellByID(34428, Target, true); return; end
try to add: IsSpellReady(34428)regards Kolbenhans