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  • 74-78 Sholazar Mammoths 5 1
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Author Topic: 74-78 Sholazar Mammoths  (Read 768 times)

December 30, 2012, 13:32:25 PM

Dinky

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Nice clean Shattertusk Mammoth grind in Sholazar Basin. Tested without any getting stuck. Not the quickest grind, but a nice quiet area, with mostly yellow 76 adults and calves and a few 76/77 hostile bulls.

Starts at 51,31,  just north east of The glimmering pillar.

Enjoy :D

**UPDATE 21/3/2013** Remade and updated the attached profile after some waypoints became 'up in the air' after previous patches and updates etc. Ran the same path as before, but he seems to do some odd little detours around rocks and trees sometimes on his way round, not sure why, i certainly didnt go round the rocks that way lol. Maybe due to the new 'short navigate' script the devs have put in? Who knows hehe. Still nice solid profile and with no stuck waypoints again :D
« Last Edit: April 24, 2013, 00:06:18 AM by Dinky »

December 30, 2012, 15:01:48 PM
Reply #1

leijonasisu

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Hi thanks. Currently it doesn't work with my Monk:

Code: [Select]
[15:59:54] - Custom Class loaded successfully!
[15:59:54] - Fight Settings Loaded!
[15:59:57] - ID: 6
[15:59:57] - Grinding Started!
[16:00:00] - Found 1 steps
[16:00:00] - Load Step: 1
[16:00:00] - Start Grinding from 74 - 78
[16:00:00] - Building Grind Path...
[16:00:00] - Init Mesh
[16:00:00] - Load 21_18
[16:00:00] - Load 22_18
[16:00:00] - Load 23_18
[16:00:00] - Load 21_19
[16:00:00] - Load 22_19
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[16:00:06] - Load 24_31
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[16:00:06] - Load 24_33
[16:00:06] - Load 25_23
[16:00:06] - Load 25_24
[16:00:06] - Load 25_25
[16:00:06] - Load 25_26
[16:00:06] - Load 25_27
[16:00:06] - Load 25_28
[16:00:06] - Load 25_29
[16:00:06] - Load 25_30
[16:00:06] - Load 25_31
[16:00:06] - Load 25_32
[16:00:06] - Load 25_33
[16:00:06] - Can't find End Poly!
[16:00:06] - 6355.790039 4666.640137 -79.620003

He tries to attack enemies but is always out of range.. could you please set it to use some sort of Ranged attack if possible first (Like Crackling Jade Lightning) to pull enemies into distance? Because he just seems to stand there trying to cast Keg smash without being in range. And the majority of the mobs don't aggro because they are yellow, until you attack them. Only the bulls do, and there are very few of them.

The walking route looks perfect and other than the issue that he won't attack, it looks like a solid grindscript!

Thanks :)
« Last Edit: December 30, 2012, 15:05:35 PM by leijonasisu »

December 30, 2012, 15:04:10 PM
Reply #2

Dinky

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Hi mate,

The combat and pull code is all in your custom class script, nothing to do with the grind profile. My warrior pulls and fights no probs. Check in there.

December 30, 2012, 15:06:24 PM
Reply #3

leijonasisu

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Hey thanks so much for the fast reply, ok I didn't realise.

I'm going to go about respeccing out of Brewmaster and Mistweaver and swapping Mistweaver for Windwalker.
Then I'll grab one of the .lua's that uses CJL to pull :)

Thanks a ton again for this! Really!

EDIT: Ok so I got a better custom lua for my class. But there's still an issue with the script.. it takes so long to loot enemies. My toon stands there for like 30 seconds waiting to loot the enemy. I really can't see any reason why it should take that long for the toon to loot a fallen enemy. Could you at least halve the amount of time it takes for him to actually loot?

EDIT AGAIN: Ok after a bit of time killing he seems to loot 'some' enemies a bit faster, but others he still waits ages to loot. So it seems to work well.
Using an XP guage this script seems to average out at about 150k xp per hour. (But I'm 80% rested too)

Thanks
« Last Edit: December 30, 2012, 16:11:38 PM by leijonasisu »

December 30, 2012, 17:04:35 PM
Reply #4

Dinky

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Hehe ok, the looting, targeting, pulling and all combat is in the custom class profile that loads up when u start the bot. The grinding profile ONLY gives you a route to follow and what mobs you want to attack. EVERYTHING else is in the custom class script.

You might want to  click settings on the bot window, and then on the general tab, click page 2. At the bottom are the healing/regen numbers that your toon will follow. Have a little play with 'reg at -- health'. I found that lowering it to 70 or 75 seems to smooth things up a little. He still sometimes just stands and does nothing for a moment tho. I think that's what you're seeing when he pauses. He will always heal up before looting, and i think just gets a little confused sometimes hehe.

Hope this is helping :)

NOTE* Yh i did say its not a fast grind, but it is a nice clean, steady, trouble free circuit, takes about 15 mins i think.
« Last Edit: December 30, 2012, 17:22:00 PM by varnsta »

March 03, 2013, 20:50:28 PM
Reply #5

baybat

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Character runs in small circle and backs up in a spot

does not come unstuck.

March 03, 2013, 23:55:27 PM
Reply #6

hammer1990

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My character gets stuck all the time then doesnt come unstuck.

March 07, 2013, 22:12:32 PM
Reply #7

Dinky

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Yeah, i noticed with a couple of older profiles that weren't made with the editor pro, that a few updates ago, some of the waypoints in the route started to show up as being up in the air, as if i'd done them on a flying mount (which ofc i hadn't). This happened on a couple of my profiles that had run fine before. I have no idea why that would happen, as i didnt change anything in the grind profile. Don't know what to tell ya, sorry.

March 10, 2013, 20:10:04 PM
Reply #8

ulmo123

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stuck all the time and going back to same place everytime killing sth

March 10, 2013, 23:49:11 PM
Reply #9

Dinky

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Yeah nothing has changed in the profile since i made it. Something in the bot or something from a Blizz update has obviousy changed the behaviour or reading of the script somehow. Was a VERY clean and stable little grind when i made it. I've noticed it with other profiles too. Suddenly it seems to put a waypoint up in the air and the bot gets stuck trying to hit it.

Like i said, dunno what to tell ya buddy.

April 21, 2013, 17:33:05 PM
Reply #10

Dinky

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**UPDATE 21/3/2013** Remade and updated the attached profile after some waypoints became 'up in the air' after previous patches and updates etc. Ran the same path as before, but he seems to do some odd little detours around rocks and trees sometimes on his way round, not sure why, i certainly didnt go round the rocks that way lol. Maybe due to the new 'short navigate' script the devs have put in? Who knows hehe. Still nice solid profile and with no stuck waypoints again :D

 

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