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Author Topic: Fury Warrior CC  (Read 1209 times)

October 21, 2012, 17:51:52 PM

mathex

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Hello everyone, i'm Mathex and this is my first behaviour i made (i will update it as soon as there is a function for checking the targets hp, if there is please let me know)

With no further ado here you go:
http://www.mediafire.com/?d0o64ja89uxrf5a

Installation:
Place the file FuryWarr.lua in MMOCrawler/CustomClasses.
Open up CustomClass.ini and change
Code: [Select]
Warrior=Warrior.luaWith
Code: [Select]
Warrior=FuryWarr.lua
Thank you i hope you'll enjoy it! :)

EDIT:
You can see what the class does at http://www.noxxic.com/wow/pve/warrior/fury/dps-rotation-and-cooldowns :)
« Last Edit: October 21, 2012, 20:27:11 PM by telcy »

October 21, 2012, 23:07:25 PM
Reply #1

kampfschaf

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As Execute is only available below 20% Enemy HP,

Code: Lua
  1. if IsSpellKnown(5308) and IsSpellReady(5308) then
  2.                 _Log("Cast Execute");
  3.                 CastSpellByID(5308 , Target , true);
  4.                 NextAction();
  5.         end
  6.  

just does the trick for an execute check (if you meant this for checking enemy hp)
« Last Edit: October 24, 2012, 14:59:14 PM by telcy »
I'm back and slowly getting back into my projects

October 22, 2012, 08:44:21 AM
Reply #2

mathex

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That's already in the code :) I'd just see an improvement if i could check before casting..

November 03, 2012, 22:17:43 PM
Reply #3

fandom

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« Last Edit: November 03, 2012, 22:26:05 PM by fandom »

November 10, 2012, 18:12:59 PM
Reply #4

Taurentony

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Is there any way to implement victory rush and more cooldowns into this?

November 12, 2012, 11:49:02 AM
Reply #5

krepin

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Yeah.. when victory rush procs we can use impending victory to heal up.. would really be needed.

November 12, 2012, 17:11:31 PM
Reply #6

fandom

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StartAutoAttack();
   
   if IsSpellKnown(34428) and IsSpellReady(34428) then
      _Log("Siegesrausch");
      CastSpellByID(34428, Target , true);
      NextAction();
   end


works nice

November 16, 2012, 17:39:56 PM
Reply #7

rukabear

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A tip?  You have
Code: Lua
  1. PlayerManaPercent() > 80
in there to check Rage I am assuming.  You might want to implement something similar to what I put in my Guardian Druid Profile:
Code: Lua
  1. function GetRage()
  2.         -- Check Rage
  3.         LuaDoString("amtRage = UnitPower('player', 1);");
  4.         rage = tonumber(WowGetLuaValue("amtRage"));
  5.         return rage;
  6. end
  7.  
And then you could replace the
Code: Lua
  1. PlayerManaPercent() > 80
with
Code: Lua
  1. GetRage() > 80

Just a thought.  Works great in my CC.

November 16, 2012, 19:13:44 PM
Reply #8

kampfschaf

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Yup, this should work like a charm.

http://www.wowwiki.com/PowerType
I'm back and slowly getting back into my projects

 

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